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ERIK AGUS DARMAWAN
BLUEPRINT MODE

SHEET 04 · CAREER LOG

Experience

07 roles · full career history and resume

ROLE 01 · CURRENT

Lead UI/UX Designer

Andal Software (opens in a new tab)
LOCATION
Jakarta, Indonesia
TYPE
Full-time
PERIOD
Oct 2023 to Present
DURATION
3 yrs 2 mos
GENERAL NOTES10
  1. Led the end-to-end UX/UI redesign of Andal Kharisma (HRIS and Payroll) and launched 3 enterprise modules: Andal Talenta, Andal PMS, and Andal Payroll Strategic.
  2. Contributed to a 35% increase in new user acquisition in Q1 after launch, as reported by the marketing team.
  3. Accelerated Andal PMS design delivery by 50% by pioneering Claude Code as an AI-assisted prototyping tool and introducing Figma Make automation, compressing two design sprints into one.
  4. Took on the Product Owner role for Andal PMS, writing the PRD and building AI-assisted wireframe prototypes with Gemini and Claude to give the team a clear visual direction before development.
  5. Implemented the Figma Design System in Storybook using Claude Code MCP, making it the single source of truth for developers and Product Owners.
  6. Pioneered an AI-native ideation workflow where AI-generated concepts are grounded in existing Figma and Storybook components, which removed rework from misaligned UI and sped up handoff.
  7. Led knowledge-sharing sessions on Figma MCP integration, so developers can pull design assets straight into their code editor. Manual UI slicing dropped from half a day to 1-2 hours per developer, a reduction of over 60%.
  8. Shifted prototyping from static Figma mockups to interactive prototypes built in Claude Code, grounded in the team's design system and connected to real data via Supabase, then validated with the CEO before development.
  9. Established a standardized Design ID naming SOP for QA automation testing, reducing development rework by up to 40%.
  10. Managed planning, task allocation, and mentorship for 2 designers, and partnered with Product Owners on client research.
  • HRIS
  • Payroll
  • Design Systems
  • AI Workflow

ROLE 02

Senior Product Designer

PT Visi Prima Nusantara (opens in a new tab)
LOCATION
Jakarta, Indonesia
TYPE
Concurrent / Contract
PERIOD
Sep 2022 to Oct 2025
DURATION
3 yrs 2 mos
GENERAL NOTES08
  1. Spearheaded the platform migration from Adobe XD to Figma and led Design System development on Material UI v4, including design token customization, component adaptation, and product-specific theming. Overall design production time fell by 40%.
  2. Established a Design System SOP covering contribution workflows, component request processes, and usage guidelines, keeping design and engineering aligned throughout the product lifecycle.
  3. Introduced Builder.io and Figma Make into the ideation workflow, cutting early-stage design iteration time by 60%+ so the team could explore and validate more concepts per sprint before development.
  4. Achieved 100% UI consistency across all platforms by partnering with engineers to implement the Design System in Storybook as the shared reference for frontend development.
  5. Designed and launched four major platforms (Portal Kerja, LMS, Portal Sekolah, and Direktori Kampus) across web and mobile apps from zero to one, serving over 20,000 active users during the launch period.
  6. Independently researched, wrote the PRD, and designed Portal Kampus, a system for managing student and lecturer data, presenting the requirements directly to the CEO.
  7. Directed product design vision and managed 2 designers, delivering 40+ design features on time while maintaining a standardized Design System SOP.
  8. Pioneered functional prototyping with Figma Make and Supabase using real data instead of dummy data, so prototypes feel like finished products and cause fewer interaction and flow errors during developer implementation.
  • Design Systems
  • Education Portals
  • Storybook

ROLE 03

Product Designer

PT Esensi Solusi Buana (opens in a new tab)
LOCATION
Tangerang, Indonesia
PERIOD
Dec 2020 to Sep 2022
DURATION
1 yr 10 mos
GENERAL NOTES03
  1. Drove end-to-end product design for the core products POSLite, ESB Core, and QOQI, covering ideation, wireframing, UI design, prototyping, user research, usability testing, and design QA.
  2. Led the redesign of ESB Order and built its Design System from scratch with 2 designers and 1 UX writer. The cleaner UI reduced friction for outlet staff and drove a 67% increase in user adoption in Q1 after launch.
  3. Designed and documented a scalable Figma component library and style guide for Starbucks Indonesia's POS system, and delivered payment and checkout features that led the client to retain us as their strategic design and development vendor.
  • POS
  • Component Library

ROLE 04

Web Designer and Web Developer

PT Cahaya Selaras Sejati
LOCATION
Tangerang, Indonesia
PERIOD
Aug 2019 to Nov 2020
DURATION
1 yr 4 mos
GENERAL NOTES02
  1. Designed UI/UX for the company website and marketing microsites in collaboration with marketing and business stakeholders.
  2. Produced sitemaps, mockups, and prototypes, and implemented the designs in HTML, CSS, and JavaScript.
  • Web Design
  • Front End

ROLE 05

Computer Teacher

SMK IP YAKIN (opens in a new tab)
LOCATION
Jakarta, Indonesia
PERIOD
Jul 2018 to Jul 2019
DURATION
1 yr 1 mo
GENERAL NOTES02
  1. Taught KKPI and Digital Systems, and managed computer lab and library resources.
  2. Created and maintained the school website.
  • Teaching

ROLE 06

Web UI Designer

Rumah Design Creative Agency
LOCATION
Tangerang, Indonesia
PERIOD
May 2016 to May 2018
DURATION
2 yrs 1 mo
GENERAL NOTES02
  1. Designed UI for client web projects, delivering visual and interaction designs and clickable prototypes.
  2. Collaborated with clients and developers to clarify requirements, iterate quickly, and hand off production-ready assets.
  • Web UI

ROLE 07

Graphic Designer

Rumah Design Creative Agency
LOCATION
Tangerang, Indonesia
PERIOD
Oct 2014 to Apr 2016
DURATION
1 yr 7 mos
GENERAL NOTES02
  1. Produced clear, user-focused visuals across presentation slides, logos, banners, and mockups.
  2. Applied design principles, layout, and production techniques, and handled image tracing and asset preparation.
  • Graphic Design